⚔️ Doombringer Class Update – Skill Changes and Improvements
- LukeBlessed

- Mar 11
- 5 min read

This update introduces major improvements and balance adjustments to the Doombringer class, including new combat mechanics, skill upgrades, and reworked buffs.
Below are the detailed changes.
1️⃣ New Combat Mechanics Added to Doombringer
New mechanics were added to increase the class's damage potential.
New effects include:
Additional damage against shielded targets
Extra damage applied to targets affected by damage limit mechanics
Additional damage scaling based on control power
Related Skills
Jin / Force – Soul Smash
Soul Impact
Overwelling Power
Overwelling Power: Master
These abilities now deal additional damage to enemy shields and gain extra damage scaling depending on control effects.
2️⃣ Improvement to the Skill “Shine/Shadow Soul Finding”
The skill Shine/Shadow Soul Finding has been renamed to:
Shine/Shadow Soul Affinity
Changes:
Converted into a buff skill
Delos requirement removed
New Effect
While the buff is active:
Attacking increases the chance of activating Soul Absorption by 15%
This change applies to both:
Doombringer
Soul Hound
3️⃣ Improvements to the Skill “Shine/Shadow Side”
The skill Shine/Shadow Side has been renamed to:
Shine/Shadow Transform
A new effect was added:
When transformed, Soul Smash and Soul Impact gain additional shield damage.
Shine Transform Lv1
Attack Power +300
Attack Speed +80
Movement Speed +15
Defense +5%
Magic Resistance +5%
When using Soul Smash or Soul Impact, there is a 50% chance to trigger an additional hit.
Shine Transform Lv2
Attack Power +800
Attack Speed +200
Movement Speed +20
Defense +10%
Magic Resistance +10%
All Critical Damage +200
All Skill Critical Chance -3%
All Skill Critical Damage -3%
Max HP +10% (immediately restored)
HP Recovery: 40 every 0.67 seconds
MP Recovery: 2 every 0.67 seconds
Also includes:
50% chance for additional hit with Soul Smash and Soul Impact
True Skill Enhancement
Soul Smash / Soul Impact
+30% additional shield damage
Shadow Transform Lv1
Attack Power +300
Attack Speed +80
Movement Speed +15
All Skill Power +1%
Ancient Sword Damage +2%
50% chance to trigger an additional hit when using:
Soul Smash
Soul Impact
Shadow Transform Lv2
Attack Power +800
Attack Speed +200
Movement Speed +20
All Critical Damage +200
Max HP +10% (immediately restored)
All Skill Power +3%
Ancient Sword Damage +5%
True Skill Enhancement
Soul Smash / Soul Impact
+30% additional shield damage
4️⃣ Changes to Shine/Shadow Mastery Skill Level Requirements
Skill | Previous Level | New Level |
Shine/Shadow Mastery Lv1 | 50 | 20 |
Shine/Shadow Mastery Lv2 | 76 | 40 |
This allows players to access the skill much earlier in progression.
5️⃣ Changes to Doombringer Attack Skills
Soul Smash
Maximum skill level increased from 15 → 23
Adena used for Lv8–Lv15 upgrades will be refunded to Personal Storage
Adena is now consumed when upgrading up to Lv19.
Lv1 – Lv15
Range: 250
Hits: 1
Ignores Shield Defense
Ignores Defense 10%
Lv16 – Lv23
Range: 250
Hits: 2
Ignores Shield Defense
Ignores Defense 15%
True Skill
+30% shield damage
Force / Force: Master
+50% shield damage
Increased power
Soul Impact
Maximum skill level increased from 12 → 20
Adena spent on Lv6–Lv12 upgrades will be refunded
Adena now required until Lv16
At Lv13:
Advanced Magic Book allows enchantment
Other changes:
Cooldown adjusted to 7 seconds
Power increases with level
Lv1 – Lv12
Range: 250
Hits: 1
Ignore Shield / Defense 10%
Lv13 – Lv20
Range: 250
Hits: 2
Ignore Shield / Defense 15%
Enchantment Effects
Increased power
Increased defense ignore rate
Reduced casting time
Reduced cooldown
Enuma Elish
Maximum level increased to 11
Changes
Increased power per level
Casting time reduced 1.92 → 1.5 seconds
Range increased 40 → 250
+15% defense ignore
Soul Weapon Enhancement
When Soul Weapon buff is active:
Enuma Elish → Soul Enuma Elish
Enhancements:
Increased power
Hits: 1 → 2
More targets
Higher defense ignore rate
Added shock resistance reduction debuff
Rush: Enhanced
Renamed to:
Soul Rush
Added power scaling by skill level.
Rush Impact
Maximum level increased 6 → 10
New requirements:
Consumes 1 Magic Stone
Changes
Increased stun chance
Cooldown reduced to 3 seconds
PvP Effect
Added casting interruption
Other Changes
HP absorption removed and replaced with:
MP absorption
MP self-consumption on hit
Enhanced Version
Soul Rush Impact
Increased power
Increased defense ignore
More targets
Reduced minimum travel distance
Reduced MP penalty
Soul Sign
Maximum level increased to 10
Changes
Single target → Area attack
Range increased 150 → 400
Defense ignore 10% → 15%
PvP Debuff
(Max enchant)
HP absorption efficiency -30%
MP absorption -95% → -30%
All skill power -10%
PvE Debuff
Defense -30%
Enchantment Effects
Increased targets
Increased power
Increased defense ignore
PvP debuff improvements
Disarm / Disarm: Enhanced
Material consumption:
3 Magic Stones
Duration:
3 seconds → 2 seconds
Enhanced version gains power scaling by level.
Soul Prison (New Skill)
New pulling control skill.
Requires Rare Magic Book.
Base Stats
Range: 700
Cooldown: 1 minute
PvP
Pulls a single target
Movement speed fixed at 100
Charge skills disabled
Duration: 5 seconds
PvE
Pulls up to 6 targets
Hits twice
Force Skill
Increased power
Increased pull chance
Movement speed fixed 100 → 30
Healing received -75%
Increased PvE targets
Force: Master
Increased power
Higher pull probability
Movement speed fixed 100 → 30
Healing received -100%
More PvE targets
Added buff blocking effect
6️⃣ Changes to Doombringer Buff Skills
Overwelling Power
Changes:
Attack Power +30% → +35%
Max HP increase and recovery +10% → +20%
Added Shock Hit +20%
Added Pull Hit +20%
New effect:
Additional damage equal to 30% of control power
Activation Change
Previously:
Skill use triggered Overwelling Force
Now:
2% chance to activate when attacking
Overwelling Force
Removed:
Shock Hit +20%
+10% damage taken
New effect:
Additional hits when using
Force – Soul SmashForce – Soul ImpactForce – Soul Prison
Overwelling Power: Master
New Legendary skill
Requirements:
Magic Book – Overwelling Power: Master
60 Magic Stones
Effects
Max HP +30% (instantly restored)
Attack Power +40%
Attack Speed +30%
Physical Skill Crit Chance +35%
Physical Skill Crit Damage +35%
Physical Skill Power +15%
Additional:
Shock Hit +25%
Pull Hit +25%
Overwelling Force: Master
Physical Skill Crit Chance +20%
Physical Skill Crit Damage +20%
Movement Speed +20
Duration: 13 seconds
10% chance to refresh when killing a player.
Soul Lore
Consumes 15 Magic Stones
Effects:
Defense +300
Magic Resistance +300
Enhanced Rush
Converted from passive → buff
Consumes 80 Magic Stones
Effects:
Attack Power +40%
PvE Damage +17%
Movement Speed +10
Duration: 20 minutes
Symbol of Kamael
Replaces Final Secret
Consumes 15 Magic Stones
Effects:
Physical Skill Crit Chance +5%
Physical Skill Power +10%
Physical Skill Damage +5%
Cooldown: 2m 30sDuration: 30 minutes
Soul Weapon
New Rare grade skill
Requires:
Rare Magic Book
100 Magic Stones
Effects:
Attack Power +20%
Physical Skill Crit Chance +10%
Ancient Sword Damage +10%
PvE Damage +5%
Duration: 20 minutes
Soul Guard
Skill expanded Lv3 → Lv5
Reclassified as Ultimate Skill
Max Level Effects
Defense +25% → +30%
+3000 Defense
Magic Resistance +100% → +30%
+3000 Magic Resistance
All Skill Crit Damage +10%
Debuff / Mez Resistance +30%
Cooldown reduced:
5 min → 2m 30s
Duration reduced:
1 min → 30 sec
7️⃣ Passive Skill Changes
Soul Ability
Renamed from Shock Impact
Changes:
Higher stun chance when using Soul Impact
Increased defense and mez hit effects
Ancient Sword Mastery
Level cap increased 10 → 15
Changes:
Increased physical hit effects
Increased attack power
Attack range effect moved to Dignity of Kamael
Heavy Armor Mastery
Level cap increased 10 → 15
Each level now increases:
Max HP
Defense
Magic Resistance
Death Payne
Changes:
Increased attack performance
Debuff duration set to 8 seconds
Removed ancient sword resistance reduction
8️⃣ Removed Skills
The following skills were removed:
Arc Soul Smash Mastery
Light Armor Mastery
Currage
Refunds:
Magic Tablet returned to Personal Storage
Adena refunded to Personal Storage
9️⃣ Weapon Requirement Changes
Weapon requirement updated:
Ancient Sword & Two-Handed Sword→ Ancient Sword only
🔟 Assassin Suppression Skill Adjustment
Skill that can be sealed changed:
Rush Impact → Soul Sign
1️⃣1️⃣ Interaction with Silien Saint
The following buffs will no longer be removed by Dark Ruin:
Overwelling Force
Overwelling Force: Master
1️⃣2️⃣ Soul Guard Adjustment
Soul Guard can no longer be removed by the Ultimate Dispel effect.








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